Condor Club currently supports these tasks:
Racing task, arcade/funny task and extreme task
Basically, these 3 tasks are racing tasks but you can define a sub-type for classification. In these tasks you have to finish the task in a minimal time by turning turn points.
It’s possible to change the challenge and, instead of speed challenge, it could be height or distance challenge. See this page for rules.
Speed task, assigned areas (AAT/S) In these tasks, you have to fly the furthest distance in the closest time from the designated minimal time. The task descriptions comes with a minimal and a maximal distance.

In this example, red points indicate the best turn points to fly the minimal distance and the blue points indicate the best turn points to fly the maximal one; the closer you get to the blue dots, the further you fly. The system calculates your best turn point inside each area to maximize your distance.
It’s up to you to decide how deep you fly in each area in order to obtain the best speed average: if your flight duration is inferior to the minimal designated time, the time used for speed average calculation is this designated time. Conversely, if you fly too long, reduce your time by flying near the red points.
At the end of your flight, come back to this site and send your flight track (.FTR file) to be scored.
Tip #1: Because Condor doesn’t manage AAT, print the task before flight to see where the red and blue points are.
Tip #2: Note the time when you start the task!
Note to hosts: As it’s a unofficial/unusual way of using Condor, please indicate in taskinfo the goal and the 4-lettters ID of the task and designated time.
Distance task, Assigned Areas (AAT/D) In this type of task, you have a maximal designated time limit (not minimal) to perform the greatest possible distance. As for the AAT/S, you must go as "deep" as possible in each TP to maximize your distance (ie target blue dots in the picture above), and at the timeout, we look where you are and how far you accomplished. The winner is then the one who made the biggest distance (so, no speed points).
If the pilot did not complete the circuit at that time, it must continue and finish normally (using the shortest path, without turning the remaining TPs - it’s useless to waste time to do more kilometers, it would serve nothing).
If the pilot does not finish - ie he didn’t land at less than 1000 m from the finish TP or didn’t turn ALL TPs - then a penalty is applied. In actual competitions, this serves to "encourage" the pilot to fly home safely rather than land into a field and, also, avoid that a landed out pilot get a better score than a pilot who went back to the airport.
Examples (whatever the elapsed time):
- You turned all TPs, you got "applause" in Condor, you land wherever you want: no penalty
- You didn’t turn all TPs, you land/land out at more than 1000 meters from the finish pole: penalty
- You didn’t turn all TPs but you land at less than 1000 meters from the finish pole: no penalty
This penalty is calculated as follows:
Distance = 80% of the distance made minus half the minimal distance between the timeout’s position of the pilot and finish line, including all remaining TP.